By Jonathan Hawkins

ISBN-10: 1936277409

ISBN-13: 9781936277407

How did Jonathan Hawkins have the ability to cross from being a normal match competitor to a participant on the point of clinching the Grandmaster name? the key was once figuring out what to review and the way to profit as successfully as attainable. Focusing his cognizance firmly at the endgame, Jonathan devised a couple of development blocks and pointed out a few extremely important components of analysis. the results of his labor was once a meteoric upward thrust in the course of the ranks, as he grew to become firmly tested as a renowned GM killer at the English event circuit. those pages demonstrate the secrets and techniques of his notebooks for the 1st time. IM Hawkins offers certain fabric aimed that can assist you develop into a better sensible participant, one armed with a deeper knowing of key features of chess. A cautious examine of the teachings provided during this e-book may still let the chess pupil to achieve major development.

Show description

Read or Download Amateur to IM: Proven Ideas and Training Methods PDF

Similar chess books

Download PDF by Eugene Znosko-Borovsky: How to Play the Chess Openings

With this ebook, all one must comprehend are the elemental principles of chess and traditional chess notation with the intention to achieve an intensive knowing of the all-important beginning online game in its many adaptations. easily, in actual fact, and with willing appreciation of the amateur's ordinary boundaries, foreign Grandmaster Znosko-Borovsky explains the significance of swift improvement of the items, profession of the guts, the relation of the outlet to the overall plan of the participant, and the importance of keep watch over of the guts.

Extra info for Amateur to IM: Proven Ideas and Training Methods

Example text

Forcing the h-pawn to move. *g8! g7 After any other move Black can capture on g6 securing a simple draw by protecting the key squares. h6 2. g5 *g8 3. h3 Trying to cash in the reserve tempi so that when g5-g6 arrives the black king is on f8. <4>g6 since he will create a stalemate. Any other move and the g7pawn is lost. *f8 4. h4*g8 5. h5 *f8 6. g6 Note we considered here the worst case scenario for Black, and concluded White's plan still wasn't working (we cannot say the position was not winning, as White could admit his mistake and reposition his king to h6).

F4*e6 White to play White to play This is really two positions in one, as the evaluation is changed completely depending on which side is to move. With White to move he cannot make progress and the game should be drawn. *e4 1. h5 <4>e6 will transpose to the main line. *e6 White can make no further progress without playing the move g4-g5 which will result in a simple drawn endgame (we know the black king has only to return to f8 to draw). With Black to move, the situation is drastically changed.

In general i n this endgame, if White has a choice of waiting moves, usually putting a pawn on g4 is the least desirable (the major exceptions are if White is immediately forcing one of the winning building block positions). There are two principle reasons for this: > White is obstructing his king's route from f4 to h6 (and sometimes from h5 back to f4 should Black play h7-h6). Black gains the resource h7-h5 (or h6-h5) which can cause undesirable simplifications for White in many positions. 44 A different defensive idea to game one.

Download PDF sample

Amateur to IM: Proven Ideas and Training Methods by Jonathan Hawkins

by Daniel

Rated 4.80 of 5 – based on 34 votes